Interested

วันเสาร์ที่ 11 ตุลาคม พ.ศ. 2551

Ragnarok Online


About

Ragnarok Online is divided into a series of maps, each of which has its own terrain and native monsters, though many monsters are native to multiple regions. Transportation between maps requires loading the new map and monsters cannot travel from one map to another.There are three major nations in Ragnarok Online, the first of which and where all players start is Rune Midgard. The Schwaltzvalt Republic, an industrialized neighbor to the North, was added in Episode 10 and Arunafeltz, a religious nation modeled after a combination of Israel and Turkey is the subject of Episode 11.A series of other, minor nations also exist, generally modeled after an ancient society in the real world, examples such as Amatsu, which is modeled after ancient Japan,and Louyang, which is modeled after ancient China.Areas from Norse mythology are also included, such as Niflheim, the land of the dead, and Valhalla, where players can become Transcendent Classes. New map content is constantly being added to game in the form of Episode updates.


Job System

Jobs are one of the most important aspects of Ragnarok Online, as the job a player chooses will have profound implications on his or her strengths and weaknesses, both in a party and outside of one. The job system includes a total of 39 different jobs, divided into 6 categories: Novices, Super Novices, First Job Classes, Second Job Classes, Transcendent Classes and Extended Classes.

Start Game You Are Novice

Novice
Combat Style: Melee Combatant
All players start in the game's first class, the novice. Novices are, as their name implies, largely a tutorial class built for allowing new players to get the general feel of the game. Novices originally only had one ability, called Basic Skills, which as it is leveled progressively increases the number of functions the player is able to use, such as the creation of chat rooms, the use of Kafra Storage, and the use of emoticons.After the end of beta, novices were additionally able to learn two other skills, First Aid and Play Dead, by completing special quests. When Basic Skills reaches level 9, a novice becomes eligible to change jobs, an opportunity most players make use of, unless they wish to become a Super Novice or stay a novice forever.


When Your Job Lvl 10 You Can Change To First Job Classes


Swordman
Guild: Swordman Association, Izlude
Combat Style: Melee Combatant
The typical fighter class, Swordmen are the strongest physical attackers of the first jobs. Swordmen excel at melee combat due to their strong attacks and physical defense. The armors with the highest defense rate in the game is also exclusive to swordsman job. This job's skills focus on increasing the physical attack power of the character or allowing the swordman to withstand more damage.

Magician
Guild: Mage Guild, Geffen
Combat Style: Offensive Spellcaster
As swordmen are the fighters of Ragnarok, magicians are the black magi. Magicians are extremely weak in melee combat, but compensate for it with the use of powerful magic. As a result, they are most effective in a party with another, more melee-capable character, in front of them, such as a swordman. This job's skills almost entirely are offensive magic, including the four basic elements of fire, water, earth, and wind.

Archer
Guild: Archer Guild, Payon
Type: Ranged Combatant
Archers are simple ranged attackers, though they lack the affinity with nature commonly associated with a ranger class. Archers excel at defeating their enemies from a safe distance where they are not directly in harm's way. This job's skills focus on increasing the range and accuracy of the character's ranged attacks or allow the character multiple strikes simultaneously. With only five non-quest skills, archer is the only job where a player can closely master all of the skills of the class prior to his or her job change.

Merchant
Guild: Merchant Association, Alberta
Combat Style: Melee Combatant
An archetype which may be unique to Ragnarok, Merchants forego physical or magical abilities to gain a number of economic and financial benefits in the game, such as the ability to change the buy/sell prices of NPC stores for themselves or to set up stores with the Vending skill. Merchants do have some physical attack power, and possess the powerful Mammonite attack skill, allowing them to do additional damage through the use of zeny (inside game currency).

Thief
Guild: Thief Guild, Pyramid, Morroc
Combat Style: Melee Combatant or Ranged Combatant
A staple of most RPGs, the thief implements the thief archetype. Thieves excel in their speed, using their skills to hit multiple times a turn while not being hit by their enemies. Jobs that roots from Thief class can have the highest possible flee rate due to the Improve Dodge skill of thieves. They are often not very physically strong and are generally not the primary attackers in parties if a swordman is present.

Acolyte
Guild: Prontera Sanctuary, Prontera
Combat Style: Supportive Spellcaster or Melee Combatant
The healers of Ragnarok, the acolyte job implements both the white mage and cleric archetypes simultaneously. Some Acolytes choose to pursue the former route, permanently taking a subservient position within parties by being "full support" and only focusing on supportive magic, while others focus on the latter and its combat implications. The great disparity between those these two interpretations of the acolyte class reflects the disparity between the second-level jobs that an acolyte can become, either the supportive priest or the physical attacking monk.

Super Novice
Guild: Super Novice Association, Al de Baran
Combat Style: Any
Prior to the introduction of the super novice class, there were a number of players who attempted to get to level 99 as a novice, for various personal reasons or for bragging rights. In response to this, a special character class, the super novice, was created for them. The super novice class retains most of the features of the novice class, but is also able to learn almost all of the skills associated with the other first job classes, with the exception of those requiring weapons novices are not proficient with, such as a bow or a two-handed sword. Unlike the other first-level jobs, there are no corresponding second-level jobs and super novices are not able to transcend. The maximum job level for super novices, however, is 99, allowing for great flexibility on the part of the player in the skills he or she chooses to learn. Becoming a super novice requires base level 45 in addition to the normal requirement of Basic Skills level 9. The super novice also gets more skill points than first class characters.

And When You Have Job Lvl in First Classes 40-50 Point You Can Change To Second Classes



Find Its Your Self !!!!! HaHaHa ^^^^^^^^^^^^^^^^^^^^^^^^^^^

Player vs. Player (PvP)
Player vs. Player in Ragnarok Online takes place on series of maps identical to the game's major towns but devoid of all exits and non-player characters. Access to these maps is restricted to players level 45 and above and comes in two modes: Yoyo Mode and Nightmare Mode. The primary difference between the two modes concerns the penalties for dying; Yoyo Mode has no penalty for death, while Nightmare Mode has the experience point loss and item loss penalties that exist on all non-PvP maps.

War of Emperium
Also known as the "Guild War," for two hours on any day of the week (depending on the server) an event called War of Emperium (commonly abbreviated "WoE") takes place. Guilds that have obtained the Seal of Approval skill may attempt to enter and gain control of a series of castles available in-game. On the fourth floor of each castle lies the Emperium; if a guild breaks another guild's Emperium, that guild gains control of the castle. If a guild can maintain control of a castle until the end of the War of Emperium it will retain control until the next War of Emperium and may gain a variety of benefits for victory, including access to special 'Guild Dungeons', which give the members of the holding guild a definite advantage in gaining experience and items.[9] During War of Emperium hours, the castle maps are set in PvP mode and behave much the same as the standard PvP maps with a few exceptions, in particular the lack of damage indicators and a large decrease to the effectiveness of magic, skills, and ranged attacks. War of Emperium is the most popular feature of the game[10] and most players participate in it at least once per week.

Guild Point System
As a unique feature for iRO (International Ragnarok Online) the Guild Point System allows guilds who fully defend their castle for the full 2 hours of War of Emperium, to obtain guild points. The point distribution is as follows:
- 3 points are rewarded to guilds that are successful in defending their castles during the proscribed period on Wednesdays and Saturdays.
- 5 points are rewarded to guilds that reach an econ of 50 or 100 on a castle. (Reward limitations: one per guild per 3 month period.)
- 10 points are rewarded to guilds that maintain a castle of 100 econ for a period of 20 WoE days. (Reward limitations: one per guild per 6 month period.)

These points are added up after a 3/6 month cycle and guilds who have the highest amount of points are given rare and valuable items as well as opportunities to compete for more rewards.Players keep track of their guilds progress on the official website. Not only can players see how well their guild is doing, but they can also keep track of other guilds that may be gaining a lead. Guilds are able to increase their point intake by controlling more castles at once. This requires a large and organized guild, but can overall be very worthwhile.

ไม่มีความคิดเห็น: