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วันเสาร์ที่ 11 ตุลาคม พ.ศ. 2551

Ace Online (Space Cowboy)


About
Ace Online is a free-to-play massively multiplayer online role-playing game (MMORPG) with the characteristics of both third-person shooters and flight simulators, developed by MasangSoft and owned by Yedang.

it was also known as Space Cowboy Online.

Gameplay
In Ace Online, players pilot their own individual starfighters (called "Gears") throughout a number of maps, including terrestrial, lunar, and space maps. It has typical MMORPG elements such as leveling, currency, and a skills system. Ace Online is a largely Player vs. Player (PvP)-oriented game, with character leveling and item acquisition achieved through combat against Non-Player Characters (NPCs) and the completion of missions. As a player gains levels, more and more maps become accessible. Although a high level character will have better character attributes than most other players, no one at any level is invincible against other players in PvP. As in other MMORPGs, players can trade items, customize their gears, form parties ("formations") and guilds ("brigades"), and fight with other players via PvP combat. Almost all of the combat in Ace Online is aerial, from the third-person view. Players have the option to use the in-cockpit, first-person view by pressing on the "Delete" key once. This View is rarely used as it restricts vision of the pilot, by cutting down on his/hers peripheral vision as well as increasing difficulty in manuevering the gear.
When players create their account, they can choose from one of four different gears, each with very different play styles.
A gear's performance can be improved with purchases from the "Skill Shop". Skills range from healing skills, weapon enhancing skills and gear performance skills. The magnitude and the duration that the skill effects the gear depends on the level of the gear performing the skill.
New armour is also available at the "Gear Shop", but the armour can only be used if the requirements for that armour are met. The gear cannot take off if no armour is equipped. Armour can be enhanced using various recipes of materials gathered from monster drops which increases the "energy points" and "shield points". Certain enhancements have an additional boost to the "defense" or "evasion" percentage score of your gear.
Gears may use "Standard" or "Advance" weapons. The former are basic guns that use the crosshair for targeting, the latter are splash-damage missiles or rockets. Missiles are guided projectiles that require a lock-on to the target, but a Gear may avoid them by barrel-rolling. Rockets have a straight trajectory and cannot be avoided with a roll.
Other equipment includes radars, adhesives (non-critical items that boost the Gear in some way) and CPUs (accessories that improve a Gear's statistics)

Item shop and enchantments
Ace Online is a free-to-play MMO, with the option of buying in-game items via an "Item shop" that can be only accessed whilst in the "City" or "Supply Shop" from bottom right corner of the screen or the shop. In the International Ace Online version, you can only purchase the items from the "Item shop" using yecoins that has been bought through Yedang website via your Ace Online account. There are many items available to purchase that affect your gear's weapons (e.g change the trail effect of the missiles), stats (e.g resets or partial resets of stats), experience (e.g increase experience rate) or others for a limited time. This item shop was made available to players on June 23, 2006.

- Weapon Gamble - Allows weapons to be "gambled" and enchanted. This card randomly gambles the weapon stats with Prefix and Suffix to add extra attributes to the weapon. For example, a regular gamble card can give you any prefix or suffix (depending on the type of card) but you can get poor prefixes or suffixes but they only cost in-game currency. Super Gambles give an improved chance of getting better prefixes or suffixes from each card Super gamble prefixes and suffixes are only available from Super Gamble cards (aka 'SG sets') which must be bought with cash shop currency.
- Armour Enchantments - Armour can also be enchanted, but not gambled. Enchantments for armor are called "Shield Cards" or "Energy Cards". Shield Cards increase the shield bonus of the armor (+150 shield per card) whereas Energy Cards increase the Energy stat by +200 energy per card.
- Enchantment Limits - To limit the power of weapons and armour, only five enchantments can be applied safely to a piece of equipment. For the sixth enchant and onward there is a chance to break the weapon. However, there are enchant protection cards that are bought in the cash shop. These cards protect the item by only destroying enchants above five, not the whole item. These cards will work at any enchant level, however, since all enchants up to and including level 5 have a zero percent chance of failing, it is pointless to waste money on using enchant protection cards on the first five enchants.

Duels
Players can challenge other players in an 1 on 1 duel, or a formation battle (up to 6 players per formation).
1 on 1 - A 1 on 1 duel can be initiated by challenging another player and that player accepting the challenge, and vice versa. In a 1 on 1 duel, the two participants receive a 5 second warning, after which there is an unlimited amount of time to kill the other player; should one of the players die under any circumstance (being shot down by the other player in the duel, crashing into terrain objects, being killed by a member of the opposing nation, or being killed by a hostile NPC) then the surviving player is declared the winner; being disconnected results in a loss for the disconnected player, and moving to a different map will result in a loss, even if a player uses "Express city return portal" to teleport back to the city. Wins and losses are logged on a player's info for 1 on 1 duels.
Formation Battle - A formation battle can be initiated by the command /formfight [formation leader]. A formation battle can only start if all members of both formations are in the same map, logged on, and the formation leader accepting the challenge (it does not ask permission from formation members). Once a formation battle request is sent, no new players may be invited to the formation; existing formation members cannot be kicked; and the formation may not disband. A formation battle is won when all members of the opposing formation have been eliminated under any circumstance (same as above in 1 on 1). When one member of a formation dies while the rest are still alive, he/she cannot re-spawn until the formation battle ends in either win or loss. Wins and losses for formation battles are not logged on a player's info.

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